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Cheat Engine 5.5

Posted on 3:34 PM by Damar Yosa Aji


Changes:


  • added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)




  • copied the "Find out what addresses this code accesses" from advanced options to memory view






  • Made the above function display the current value so you don't have to add them first




  • And made it non-modal so you can do other stuff while it's working.




  • Improved custom scan so it can now also display the results




  • New speedhack implementation




  • New AutoAssembler window




  • Removed the question if you want a new scan. (You must now click on new scan yourself)



  • Added GlobalAlloc to the autoassembler




  • The dissect structure window can now be opened multiple times (for comparison)




  • Structures are now saved in the cheat table




  • The main ce window now has a menu (can be disabled in settings if you don't like it)




  • The processlist can now show process icons. (could be slow, so can be disabled in settings)




  • The settings window has been changed from tabs to a list




  • Added a tools menu so people can add quicklaunch apps. (e.g: calc)




  • Added the option to save and load tables as XML




  • Changed copy/pasting of entries to XML




  • Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF




  • Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)




  • Added a packet editor example plugin




  • Assembler can now work with " and ' strings




  • Changed the reverse pointer scan to give more details about what is going on




  • The positions of the main window and memoryview can now be saved




  • The about window now tells you which version of dbvm is loaded if dbvm is running




  • If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'




  • Added a floating point panel to several windows that use system context to display variables




  • Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes




  • Improved the dissect data window to show addresses next to eachother




  • The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)




  • Changed the multi pointer tutorial step so it now represents a real game situation




  • Added the adminRequired anifest to the standalone trainer




  • Fixes:




  • Fixed the multicore scan crash







  • Fixed the MEMORYFIRST.TMP file showing up in a weird location







  • Fixed several hotkey setting bugs







  • Fixed loading back the speedhack hotkey values







  • Fixed a crash when opening a process with a broken PE-header







  • Fixed several assembler and disassembler instructions







  • Fixed memoryviewers "copy to clipboard" option where it picks the wrong option







  • Fixed binary scan crash on nextscan







  • Fixed huge memory leak in pointerscanner







  • Fixed the "No error message" on error during a scan







  • Fixed bug with calling kernel_XXXX functions in assembler







  • Fixed a trainer bug regarding clicking on cheats







  • Fixed 32-bit icons in the trainer maker







  • Fixed the terminate scan option







  • Fixed a DPI bug on several windows







  • Fixed a crash when loading of the symbols failed





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    Cheat Engine 5.5

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