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Cheat Engine 5.6

Posted on 3:37 PM by Damar Yosa Aji

Changes:




  • Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)





  • Pointerscanner speed has been increased a lot




  • New Icon (thanks to Phox from the forum)



  • The pointerscanner can now scan for values






  • The pointerscanner now lets you specify an offset list that it has to end with.






  • Removed the injected pointerscanner






  • The auto assembler now supports code outside of [enable] and [disable] sections so it affects both






  • Resultcount is now comma seperated (thanks to infinito)






  • New kernelmode debugger




  • Added the ability to offload the current OS to dbvm (if your cpu supports it)






  • The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)







  • Rewrote the disassemblerview








  • Deleting addresses from a scanresult is now a bit faster






  • Changed the hotkey handler to be more controllable






  • New heaplist that works based on dll injection instead of toolhelp32






  • Dissectcode now helps finding referenced strings






  • Added a new Auto assembler command "aobscan(varname, arrayofbyte)"






  • Added a new Auto assembler command "assert(address, arrayofbyte)" which will make a script fail if the bytes aren't what they should be






  • Dissect data now works with offsets instead of sizes






  • Added the ability to follow pointers easily with Dissect Data






  • There's now a stacktrace visible during debugging (2 different types)






  • The registerview is gone as long as you're not debugging






  • CE now suppresses the "No disk" message when the systems searchpath is invalid






  • Added a common modulelist to the ce folder that you can edit. Include files that you do NOT want to go through when doing memory inspection






  • You can now open another pointerscanner window while another pointerscan is running and read the results.





  • The pointerscanner can now also scan for values







  • Added a string reference windows






  • Improved the plugin system:






  • You can now add auto assembler commands






  •     You can now get a callback when the disassembler is being rendered






  •     You can now add a plugin item to the context of the disassemler






  •     etc...






  • Added (float)#, (double)# and (int)# support to the assembler, (double) is mainly usable in combination with the new DQ command though
    Fixes:






  • Fix mov [reg],reg disassembly when a 16-bit prefix is used






  • Fixed some floating point assembler instructions






  • Taborder fix for "Value between scan" (infinito)






  • Fixed the Auto assembler code injection template with regard to the "Alt:" line






  • Jmp FAR instruction not shown properly in the disassembler






  • Fixed disassembler instructions that had a rep/repe prefix while they shouldn't






  • Fixed xorps instruction






  • Fixed assembler where segment registers are used






  • Fixed rm32,imm16 notations getting dowsized to rm32,imm8 while they should go rm32,imm32






  • Fixed hang when setting the window on top and then doing a scan






  • Fixed FILD qword instruction






  • Fixed FNSTSW AX instruction






  • Fixed FCOM instruction






  • Fixed IMUL,0a instruction






  • Fixed broken alt-key when the disassemblerview is focused






  • Fixed the bug where removing a assigned hotkey to a cheat table didn't work






  • Fixed the floating point panel. It now actually shows the floating point values...






  • Fixed several bugs in the Dissect Data window






  • Several gui fixes for high dpi systems




  • downloads
    Cheat Engine 5.6

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